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Choose Your Own Adventure Murder Mystery Game Haunted
Bruffey Manor
Players:  10 or 11-20 Era:   Present Day
Gender:  All Female Crime:   Intrigue
  The fearless young women gathered tonight at Bruffey Manor are here for a variety of personal reasons. Some know each other, others just want a cheap thrill. The house has long been deserted but not abandoned. Someone (or something) keeps the taxes paid so it cannot be torn down. Is the manor haunted? Why would ghosts haunt this place? Cheap Rent? Hidden treasure they guard? Or just took a wrong turn while looking for Liverpool in the fog? Bring a flashlight as the ghosts haven't paid the electric bill recently. Bring your wits because you will help determine the outcome of the game.   Bonuses:  
Players Format/Cost Format/Cost
10 Print/$45.00+s/h Download/$35.00
11-20 Print/$70.00+s/h Download/$55.00
 
not rated $35.00$70.00
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Haunted House Mystery Role Playing Game
Mystery Manor
Players:  10 or 11-15 Era:   Present Day
Gender:  M&F Crime:   Intrigue
  The old Bruffey Manor sits on a hill outside of town. For years, the locals have been divided in their opinion as to whether or not it is haunted. On windy, stormy nights, lights are sometimes seen flashing in the windows and strange sounds come from the building.  The local Rotary club has offered a ski trip to North Dakota to anyone who can definitively prove Bruffey Manor either is or is not haunted. You join a group of strangers who are spending the night in the Manor, determined to collect the reward. Not everyone here is what they claim to be! One of the challenges is to discover who has a sinister reason for being here.   Bonuses:  
Players Format/Cost Format/Cost
10 Print/$45.00+s/h Download/$35.00
11-15 Print/$55.00+s/h Download/$45.00
 
not rated $35.00$55.00
Select options
Choose Your Own Ending All-boy Western team building mystery game
Wagons Ho
Players:  12 or 15 Era:   California Gold Rush
Gender:  All Male Crime:   Intrigue
  Gold has been discovered in California! The year is 1850 and the forty-niners who hit it rich can now afford wives, race horses, or silver engraved double barrel shotguns and pistols.  Having been in California last year, Charlie Streeter knows the value of supply and demand. Prospectors and adventurers from back East are spending lots of money to be delivered to San Francisco, Sacramento, or San Jose. Charlie intends to guide a wagon train from St. Joseph, Missouri to California during the next 9 weeks. Charlie has gathered this daring group despite warnings from several mountain men. As part of the conditions on the trip each person must be a capable marksman and have his own weapons. Indians are less likely to attack well-armed parties. Join us now as we face the decisions of going West with these brave sons of destiny and even braver men who have undertaken to guide and help them. By making the right decisions, everyone will get to California safely. The wrong decisions will result in some shortened or altered lives. Don't let your scalp hang in an Indian lodge or leave your bones bleaching on the sand.   Bonuses:  
Players Format/Cost Format/Cost
12 Print/$45.00+s/h Download/$35.00
15 Print/$55.00+s/h Download/$45.00
 
not rated $35.00$55.00
Select options