About Whodunnit Mysteries

30 Years of Mysteries, Laughter, and Fun.

Monte & Barbara

Monte and Barbara Cady created Whodunnit Mysteries in 1988 as a way to bring cleaner fun to the rather dark and suggestive game industry of their time. It was their answer to wanting various G-rated games with imaginative, unusual crimes that they could enjoy with adults, co-workers, and neighbors. Any game they created could be enjoyed by their teenage children and their friends, too.In 1988, Monte and Barbara Cady set out to brighten the dark and suggestive world of mystery games by creating Whodunnit Mysteries. Their vision? Crafting imaginative, G-rated adventures with quirky crimes that everyone— from coworkers to neighbors, and even their teenage kids and their friends—could enjoy together. They didn’t just create games; they sparked laughter, intrigue, and good, clean fun for all ages.

Monte and Barbara’s idea resulted in fun & quirky games to play over and over again.

Growing up playing her parents’ games, Grace developed a deep love for storytelling. Now, the legacy of Whodunnit Mysteries lives on, carefully passed down through her sisters, Susan, Patty, and Chris.

Grace & Roscoe

But what does Roscoe have to do with all this? Just like mystery games were woven into Grace’s childhood, so were family dogs—from Rumbles to Barney to Cassie. Roscoe, the Naegles’ first dog as a family, held a special place in Grace’s heart (some even wonder if she loved him more than her kids!). She’s cleverly snuck him into every game she’s written. Though Roscoe has recently passed away, his legacy lives on in the hidden Roscoe Easter Eggs scattered throughout every Whodunnit Mystery Game.

Today, Grace is the creative force behind Whodunnit Mysteries and all it has to offer.

With a lifetime of mystery-solving under her belt, Grace infuses today’s games with expert plotting and delightfully quirky characters. She keeps the family tradition alive by enlisting her sisters—Susan, Patty, and Chris—as her trusted team of brainstormers, writers, designers, and play-testers. It’s a true family legacy of creativity and fun.

From intimate gatherings to large group events, Whodunnit Mysteries offers a wide variety of imaginative games—perfect for team building, escape room thrills, or just plain fun. Pick a mystery, invite your friends, and get ready for an immersive, theatrical adventure packed with clever twists and unforgettable storytelling.

Tea is for Terror

Regency England Tea Party Murder Mystery.
Players
7-9

ERA/THEME

Regency England

CRIME

Murder

ABOUT

1818, London, England. Someone at the party has been sending out threatening notes, but who? And why? Can you discover them before the threats turn deadly?

Maybe you’re the one who likes to stand out and be unique.

Have a custom game developed just for you and your guests. Check out Grace’s Custom Game Development